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organism/organs/hypothalamus/hypothalamus.md
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2026-06-01 10:32:17 +02:00

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---
include_toc: true
---
# hypothalamus.md
Qui comprendiamo Hypothalamus. E' l'organo che si occupa di far "dormire" l'organismo, in maniera da rendere possibile i comportamenti che associamo alla modifica di forma organimisca, compresa quella neuronale.
Expansions and modulations:
- is expanded by: [ORGANISM](../../organism.md)
## HYPOTHALAMUS
```Gen
HYPOTHALAMUS
type: comprehension
expansion:
intrication:
# Scope
!ALWAYS: INTRICATION [ ref: &ORGANISM.!ALWAYS]
!DAY: INTRICATION [ ref: &ORGANISM.!DAY ]
!NIGHT: INTRICATION [ ref: &ORGANISM.!NIGHT ]
# Context
*??: INTRICATION [ ref: &??.*?? ]
# Tub
??: INTRICATION [ ref: &??._?? ]
instantiation:
# Context
*??: CONTEXT []
# Tub
_OrganismicFatigue: TUB [ full: 60x, active: 30x, empty: 0x ]
# Behaviour
$: BEHAVIOUR [ behaviour: MAIN_HYPOTHALAMUS ]
```
### MAIN_HYPOTHALAMUS: !ALWAYS
Qui gestiamo la fatica organismica.
```Gen
MAIN_HYPOTHALAMUS
type: container
activity_scope: !ALWAYS
snippets:
# *AP
@: ACCUMULATOR [ snippet: DayNightCheckScope, rf: active 12x ]
```
#### *Fixed
##### DayNightCheckScope
Alternanza DAY NIGHT. Influenzata da intricazioni con tutto l'organismo, neuroni compresi.
```Gen
DayNightCheckScope: ( active: 60x )
type: contextor
in_context: *Fixed
# la disattivazione e' la non attivazione
condition: NOT ( OrganismicFatigue fullness )
activate_scope:
!DAY
condition: ( OrganismicFatigue fullness )
activate_scope:
!NIGHT
```