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## Da aggiungere
- intricazione
- top-down
- eterarchia
- questo tipo logica non ha un corrispettivo nella programmazione tradizionale.Perche' questa si ispira al nostro ragionando che e' unico. Ragionare su una logica unificante nella programmazione tradizionale non ha senso, perche' non c'e' una logica unica, ma una per ciascun programma
- in G esprimiamo la possibilità di eventi con RF che da la possibilità relativa. in enliving le possibilità diventano attualità. a quel punto possiamo interpretare temporaneamente le relative attializzazioni, perche abbiamo imposto la matrice spazio temporale.
- il fatto che possiamo far girare lenliving su un hardware piu o meno veloce, se manteniamo la relatività fra possibilità di eventi, non cambia nulla alle attualità. quello xhe cambia è la velocita di scorrimento del tempo, non le seqyenze di eventi.
# Logic Principles of the Tripartite Synapse Model
These are the principles that govern the system's logic — not the syntax in which it is
@@ -157,6 +149,23 @@ downward, TRACE accumulates evidence upward, and NIGHT commits the top of the up
the source of the downward flow. To understand the system is to see that it is a four-rung ladder
with capacity descending and evidence ascending, turning once per DAY/NIGHT cycle.
**The ladder governs pools as well as traces — and a pool's recovery timescale is what its
exhaustion means.** Each tier has a depletion process, a recovery process, and a failure meaning,
and the three are bound together by the tier's timescale. *Fast* pools (the readily-releasable
vesicle pool) deplete and recover fast, so their shortfall is transient — short-term depression,
self-correcting within a second once activity slows. *Medium* pools (the operational budget)
deplete and recover at the medium scale, so their shortfall is a standing constraint, not
instantly self-correcting — which is exactly why it is worth recording as endurance evidence.
*Persistent* capacity (structure) changes only at NIGHT, so its "shortfall" is a structural limit
that cannot be fixed in DAY at all. The recovery timescale of a pool therefore determines what
kind of thing its exhaustion *is*: a passing inconvenience, a standing problem worth consolidating
against, or a hard ceiling. This is the same "timescale = meaning" principle that governs traces,
now applied to pools — and it is why the model can read a behavior's failure mode off which pool
ran dry: fast-pool exhaustion is STD, medium-pool exhaustion is endurance evidence, persistent-pool
limit is structural. Depletion and recovery are the pool-side mirror of creation and decay: a pool
is drawn down by behaving and refilled toward its ceiling, just as a trace is deposited by behaving
and relaxes toward zero, and in both cases the timescale is the meaning.
---
## V. Locality
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@@ -133,7 +133,9 @@ TRACE
// !DAY
// ########################## Short Traces (mss), NOT *AP ##########################
// ########################## Short (mss) ##########################
// _Ca2 level, NOT *AP
TracesAccLow: INSTANTIATE [ snippet: accumulator, event: 3x, cost: _pre_budget 3x, context: NOT *AP ] {
hypothesis: _Ca2 emptiness
@@ -153,8 +155,10 @@ TRACE
else: None
}
// ########################## Medium Traces (smin), NOT *AP ##########################
// ########################## Medium (smin) ##########################
// Endurance, NOT *AP.
// Tag se manca pre_budget, ma il rilascio di NT sarebbe stato di beneficio
Endourance_tag: INSTANTIATE [ snippet: accumulator, event: 12x, cost: _pre_budget 0x, context: *AP ] {
@@ -164,7 +168,7 @@ TRACE
}
// ########################## Long Traces (hr), NOT *AP ##########################
// ########################## Long (hr) ##########################
```
@@ -179,8 +183,10 @@ MAIN
// !DAY
// ########################## Short traces Clearance, NOT *AP ##########################
// ########################## Short (mss) ##########################
// , NOT *AP
TracesClearance: INSTANTIATE [ snippet: accumulator, event: 30x, cost: _pre_budget 3x, context: NOT *AP ] {
hypothesis: NOT _CaTraceHigh empty
action: [ _CaTRaceHigh decrease ]
@@ -196,8 +202,10 @@ MAIN
}
// ########################## Medium, eCB Clearance, NOT *AP ##########################
// ########################## Medium (smin) ##########################
// eCBClearance, NOT *AP.
eCBClearenceMedium: INSTANTIATE [ snippet: accumulator, event: 24x, cost: _pre_budget 3x, context: NOT *AP ] {
hypothesis: NOT _eCB empty
action: [ _eCB decrease ]
@@ -210,8 +218,7 @@ MAIN
else: None
}
// ########################## Long, Clearance, NOT *AP ##########################
// ########################## Long (hr) ##########################
```
@@ -226,8 +233,10 @@ RECOVER
// DAY!
// ########################## Rp Schuttle, NOT *AP ##########################
// ########################## Short (mss) ##########################
// Rp Shuttle, NOT *AP
// The "Hard Bottleneck" State. Recruitment is throttled by a lack of signal, a lack of supply, or a lack of space.
// If even one of these "Near-Stop" conditions is met, the rate cannot exceed "Slow," regardless of the other two conditions.
// Rate: 0.00 0.25
@@ -251,8 +260,10 @@ RECOVER
else: None
}
// ########################## RefillGlutamine, NOT *AP ##########################
// ########################## Medium (smin) ##########################
// RefillGlutamine, NOT *AP
// The "High Performance" State. Multiple systems are optimized, but one is still at a "mediumness" level.
// This represents an active synapse that hasn't reached its absolute peak because either the supply is only 50%
// or the \_Rrp isn't empty enough to create that "maximal vacuum" pull. Rate: 1.25 1.94
@@ -265,8 +276,6 @@ RECOVER
else: None
}
// Refill Glutamine
```
## ADJUST
@@ -279,8 +288,10 @@ ADJUST
// DAY!
// ########################## VGCC_TUNE: *TunPossible ##########################
// ########################## Medium (smin) ##########################
// VGCC_TUNE: *TunPossible
// - qui stiamo attivando e disattivando PRE_VGCC. Fra un massimo full e minimo empty (empty puo' non essere 0)
VgccCheck: INSTANTIATE [ snippet: contextor, event: 60x, context: NOT *TunPossible ] {