# hypothalamus.md Qui comprendiamo Hypothalamus. E' l'organo che si occupa di far "dormire" l'organismo, in maniera da rendere possibile i comportamenti che associamo alla modifica di forma organimisca, compresa quella neuronale. ## HYPOTHALAMUS ```Gen HYPOTHALAMUS type: comprehension expansion: intrication: # Scope !ALWAYS: INTRICATION [ ref: &ORGANISM.!ALWAYS] !DAY: INTRICATION [ ref: &ORGANISM.!DAY ] !NIGHT: INTRICATION [ ref: &ORGANISM.!NIGHT ] # Context *??: INTRICATION [ ref: &??.*?? ] # Tub ??: INTRICATION [ ref: &??._?? ] instantiation: # Context *??: CONTEXT [] # Tub _OrganismicFatigue: TUB [ full: 60x, active: 30x, empty: 0x ] # Behaviour $: BEHAVIOUR [ behaviour: MAIN_HYPOTHALAMUS ] ``` ### MAIN_HYPOTHALAMUS: !ALWAYS Qui gestiamo la fatica organismica. ```Gen MAIN_HYPOTHALAMUS type: container activity_scope: !ALWAYS snippets: # *AP @: ACCUMULATOR [ snippet: DayNightCheckScope, rf: active 12x ] ``` #### *Fixed ##### DayNightCheckScope Alternanza DAY NIGHT. Influenzata da intricazioni con tutto l'organismo, neuroni compresi. ```Gen DayNightCheckScope: ( active: 60x ) type: contextor in_context: *Fixed # la disattivazione e' la non attivazione condition: NOT ( OrganismicFatigue fullness ) activate_scope: !DAY condition: ( OrganismicFatigue fullness ) activate_scope: !NIGHT ```