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# astrocyte.md
Da un certo punto di vista Astrocyte e' come un Neurone, mette a disposizione SynBouton, che con Presynapse e Postynapse creano la Synapse. Ma la Synapse forse e' esterna al concetto di atrocyte?
Da un certo punto di vista Astrocyte e' come un Neurone, mette a disposizione Astrosynapse, che con Presynapse e Postynapse creano la Synapse. Ma la synapse e' un concetto che verifichiamo quando c'e' il bind fra astrosynapse, presynapse e postsynapse.
A single astrocyte has a highly branched structure with thousands of fine processes, each wrapping around a different synapse. A human cortical astrocyte can contact anywhere from 100,000 to 2 million synapses simultaneously. So the question of selectivity is real and important.
## ASTROCYTE: Comprehension
```Gen
@@ -45,3 +44,16 @@ ASTROCYTE
# Behaviour
$: BEHAVIOUR [ behaviour: ?? ]
```
### MAIN_ASTRO
```Gen
MAIN_ASTRO
type: behaviour
within_scope: !DAY
snippet:
# *??
@: ACCUMULATOR [ snippet: ?, rf: active 12x ]
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# neuron-beh.md
## NEURON-BEH: Container
**Neuron Behavior**: (traditionally observable, excluding Episodes Tuner).
Questo container viene attivato durente il DAY in neuron.md.
```Gen
NEURON-BEH
type: container
expansion:
- AXON ( active: 1x )
- SOMA ( active: 1x )
- D-BRANCH ( active: 3x )
```
### TunPossibility: contextor
Qui controlliamo di essere lontani da uno spike train. Questo per eventualmente rendere possibili i tuning.
```Gen
TunPossibility
type: contextor
contained_by: NEURON-BEH
in_context: Fixed
rf: 60x
condition: ( SpikeTrainTraces Empty ) # Day
out_context: TunPossible
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type: comprehension
include:
neuron-beh.md
axon.md
soma.md
postsynapse.md
dendritic-branch.md
neuron-dev.md
d-branch.md
expansion: NEURON-BEH ( active: 1x )
expansion:
@AXON: EXPAND [ comprehension: AXON ]
@SOMA: EXPAND [ comprehension: SOMA ]
@D_BRANCH: EXPAND [ comprehension: D_BRANCH ]
intrication:
# Scope
!DAY: INTRICATION [ ref: &ORGANISM.!DAY ]
!NIGHT: INTRICATION [ ref: &ORGANISM.!NIGHT ]
# Context
*??: INTRICATION [ ref: &??.*?? ]
# Tub
_??: INTRICATION [ ref: &??._?? ]
instantiation:
# Context
*TunPossible: CONTEXT []
# Tub
_SpikeTrainTraces: TUB [ full: 60x, active: 30x, empty: 0x ]
# Behaviour
$: BEHAVIOUR [ behaviour: MAIN_NEURON ]
```
### MAIN_NEURON
```Gen
MAIN_NEURON
type: behaviour
within_scope: !DAY
snippet:
@: ACCUMULATOR [ snippet: TunPossibility, rf: active 12x ]
```
#### TunPossibility
Qui controlliamo di essere lontani da uno spike train. Questo per eventualmente rendere possibili i tuning.
```Gen
TunPossibility
type: contextor
in_context: *Fixed
condition: _SpikeTrainTraces Empty
out_context: *TunPossible