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# hypothalamus.md
Qui comprendiamo Hypothalamus. E' l'organo che si occupa di far "dormire" l'organismo, in maniera da rendere possibile i comportamenti che associamo alla modifica di forma organimisca, compresa quella neuronale.
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## HYPOTHALAMUS
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```Gen
HYPOTHALAMUS
type: comprehension
expansion:
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intrication:
# Scope
!ALWAYS: INTRICATION [ ref: &ORGANISM.!ALWAYS]
!DAY: INTRICATION [ ref: &ORGANISM.!DAY ]
!NIGHT: INTRICATION [ ref: &ORGANISM.!NIGHT ]
# Context
*??: INTRICATION [ ref: &??.*?? ]
# Tub
??: INTRICATION [ ref: &??._?? ]
instantiation:
# Context
*??: CONTEXT []
# Tub
_OrganismicFatigue: TUB [ full: 60x, active: 30x, empty: 0x ]
# Behaviour
$: BEHAVIOUR [ behaviour: MAIN_HYPOTHALAMUS ]
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```
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### MAIN_HYPOTHALAMUS: !ALWAYS
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Qui gestiamo la fatica organismica.
```Gen
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MAIN_HYPOTHALAMUS
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type: container
activity_scope: !ALWAYS
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snippets:
# *AP
@: ACCUMULATOR [ snippet: DayNightCheckScope, rf: active 12x ]
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```
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#### *Fixed
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##### DayNightCheckScope
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Alternanza DAY NIGHT. Influenzata da intricazioni con tutto l'organismo, neuroni compresi.
```Gen
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DayNightCheckScope: ( active: 60x )
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type: contextor
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in_context: *Fixed
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# la disattivazione e' la non attivazione
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condition: NOT ( OrganismicFatigue fullness )
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activate_scope:
!DAY
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condition: ( OrganismicFatigue fullness )
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activate_scope:
!NIGHT
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```